currently, we are doing the 3D layout, the first step we used “Create reference” to import files to the main file. The “create reference” is very convenience, I learnt it for out team project LTM, it was very effective for all the members.
it has taken our a long time of making the scene, because of so many props in it and hundred of textures including bump map and specular map and making models UV. Currently, we have finished all the scene modeling with texture. we are doing the outside building models now. so here are some pictures we captured while making.
after designing the character, we found a mistake that we could not make sure the proportion of the character, so I got some references from popular animated film to help me design the proportion. Finally, we were sure the body’s height is as similar as 3 heads’ height. Firstly, we made basic model in maya, and then exported to Zbrush in order to get some details, such as, smocking, wrinkle, and clothes line. And then, we made the character’s UV in Uvlayout,(very useful software for making UV) The textures of character we drew in Zbrsuh as well.