Finally, we finished our team project on time. Throughout this project, I learnt a lot in terms of technology and team cooperation. As technology, I knew how to manage files easily in order to let other members animate it very handy, I never used it before. Firstly, when I used it, i felt that it was a big challenge, because, it would have a small problem, all the files wouldn’t work, so that we could not hand in our project on time. So I watched a tutorial many times, only one tutorial about how to use maya Create Reference. I also tested it for many time untill i know how it work. After that, the next step including lighting and render setting, we just use one file as a root to manage other files, it saved our a lot of time.
The other technology pregrossing is faster lighting setting to realise better effect. This development is attributed to the tight time. Because, we have a limited time that does not require that we create the brilliant effect. So I used area light linking occlusion shader as a global lighting.
The third development of technology is rigging. it was the first time doing rigging by three members. Normally, only the rigger is responsible for all the rigging work. Due to the limited time, our three members did the rigging together, but it also has some problems, because of missing comumunication. As a result, it can improve my problem-solving ability through asking friend and watching tutorial. At that time, some issues made me a headache, but looking forward, it was a really good oppotunity to enhance my skill.
Above all, these are three main points that I got development for my technology of LTM project. Those three points were so worth to me as well.
The last week, we did the final step of our project
rendering. Due to I have some experience of lighting and rendering, so I was
responsible for this rendering part. we have limited time, I said to Sophie, we d
better use a simple way to create better effect, so I decided to use area light linking
occlusion shader as a global light and added a spot light focusing on the character.
give a effect to character is like superstar. when I finished that, Sophie really liked our
effect, we did not meet some problem during the rendering setting. we also had a
small discussion that rendered HD1080 or HD 720. Finally we used HD 1080,
because we have more computers can be used for rendering. Right now, all the
shots were finished rendered and Sophie will composite some frames with credit.
Basically we finished our project for LTM. To be honest, I really love our team,
everyone has fun during the making process, we discussed and made something
together, no one complaint something. the director is so nice as well. the most
important part of making process I learnt is ”when I do and join a team project and
no matter I like this project or not, I have to keep working and whoever has problems,
I should try my best to help him deal with the issues, I should think the team benefit is
first, some other things is secondary.” although the making of LTM project only has 6
weeks, I still learnt a lot, especially, the Team Spirit.
Character: a kid and a monster
Location: a bedroom with a toliet or a living room.
something happens in the room between kid and monster.
I would like to make something like a little prequel of the movie Monsters.,
Without referring to the movie itself, no names, no the same characters, of
course… but I would like to do something like that because that could be my
inspiration. for my research.
My story could be about a little child who wants to go to the toilet at night, And
that itself is a whole adventure for him because he needs to overcome his fears
to the night, to the darkness, because he imagines that there are monsters in the
shadows. etc…but the monster is so cute and really exist. because, in every kids’ mind
there is monster protecting them.
SO, in my story I want to show how the child will try to reach the toilet. To make it
interesting maybe I can show that in another dimension… there is also a little
monster who wants to go to the toilet too. And his way to the toilet is to pass through
the mirror in the toilet. Because both dimensions are connected trough mirrors, and
then, a toilet is a normal place to find a mirror. We do this just to prove that the little
child is not imagining anything. He is right. Monsters exist, and they live on the other
side of the mirrors. And finally, the kid meets monster, and something happend, i do not have any idea of what will happen between kid and monster.
So in my story I will show how the kid is afraid of going to the toilet and he meets a monster who is always protect him. Finally, it is a better ending. That is it, thanks so much. Other idea is a kid and a monster have something happend in the house. I couldnot think any details of my story, just has a basic and rough idea.
Last Friday, our team members met each other to show our blocking to Sophie. She also gave me some feedbacks and I fixed it in the UNI, so here is my final blocking shot. The happy thing I should mention, on that day, we had a rough blocking to out clinets, they were so satisfied to our porject, not too much changes, so this week, our team will continue animating our shot-POLISHING. As a result, I have 6 days to do it with 740 frames, I am not sure the final result that can have a higher quality, because, the time is so tight, especially, myself, I have to finish my polishing shot before 15th. Because, I have to do our project lighting and material for rendering from 18th to 22th. we can leave last week for composing and adding some sound effect, anyway, the only thing we are sure that we can hand in our final work on time.
Today, I finished second version blocking based on the first version. the difference between two versions is that I have added a lot of Breakdown, so the audience will know my animation clearly and make the animation more rhythmic. The best way of more Breakdown is for making next step (polish) easily, just animate Slow out and Slow in. but it is also need to be more smooth. I will take my second blocking to Sophie tomorrow, she will composite some of our blocking as a shot film for rough cut. As a result, we are already for rough cut. I think we can make a better animation short film.
Last Thursday, I got task of animating 28sec animation from Sophie. To be honest, it is a bit more to animate it in two weeks. First week, we have to finish blocking, because, we should show blocking as rough cut for our clients who are from London Transports museum. I animated some key poses on last weekend, the timing is almost 740 frames. So here is my first version of blocking.